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The newest Star Wars film, The Force Awakens, generated record levels of excitement by promising the old Star Wars: director J.J. Abrams br...

‘Star Wars: The Force Awakens’: How Practical — and CGI — Effects Revived the Millennium Falcon and Franchise

The newest Star Wars film, The Force Awakens, generated record levels of excitement by promising the old Star Wars: director J.J. Abrams brought back the franchise’s original stars and spoke endlessly of returning the magical “feel” of George Lucas’s first trilogy. A lot of the chatter, both from filmmaker and fans, centered on the revival of “practical effects,” which was code for more tangible creatures and space crafts in more physical environments. It would be a throwback, a link to the charming original films and nothing like the CGI-heavy prequels, the bastard stepchildren of Star Wars movies.

The truth is that while the plot of the new film adhered to the journey — in many places beat-for-beat — depicted in A New Hope, Abrams and his team were not exactly working with the now-ancient tools that Lucas and his team engineered in the ’70s. Of the nearly 2,500 shots in The Force Awakens, approximately 2,100 of them boasted visual effects of some kind — very many of them digital. The goal, according to Patrick Tubach, a VFX supervisor at Lucasfilm’s ILM, was to use enough real elements to trick the audience into thinking that the many digital add-ons were also physical matter.

“If we’ve done our job right, no one really thinks about the fact that we’ve done our job,” Tubach, whose VFX team was nominated for an Oscar on Thursday, told Yahoo Movies. “We take it as a compliment that people feel like it was all a practical thing. But whenever people sit down to think about it, there’s no way to make a Star Wars movie without visual effects; there wasn’t back in 1977 and there isn’t now.”

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